Games Alchemy by Antti Kananen
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51. Designing Around Progression Vectors: The Underused Power Tool of Game Scaling and Personalization
Article and discussion about use of Progression Vectors for Game Design, and Systems Design.
Jul 17
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Antti Kananen
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Games Alchemy by Antti Kananen
51. Designing Around Progression Vectors: The Underused Power Tool of Game Scaling and Personalization
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June 2025
50. Player OS & Multiplayer OS: The Next-Gen Systems Engines Powering Game Ecosystems
Article and discussion about potential next-gen systems engines, and the business potential these engines can create
Jun 26
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Antti Kananen
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Games Alchemy by Antti Kananen
50. Player OS & Multiplayer OS: The Next-Gen Systems Engines Powering Game Ecosystems
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49. Subscription 2.0 Innovation in Games
Article and discussion about subscription models, and their potential future directions
Jun 18
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Antti Kananen
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Games Alchemy by Antti Kananen
49. Subscription 2.0 Innovation in Games
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48. Macro and Micro: Designing the Two Layers of Game Alchemy
Article about the interplay between macro and micro in game design.
Jun 16
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Antti Kananen
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48. Macro and Micro: Designing the Two Layers of Game Alchemy
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47. Autonomous Systems, Strategic AI, and the New Frontier of Game Design
Article and discussion about advanced AI leverage in game systems.
Jun 4
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Antti Kananen
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Games Alchemy by Antti Kananen
47. Autonomous Systems, Strategic AI, and the New Frontier of Game Design
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May 2025
46. Building a Premium-First Game Model: Systems Design for Longevity, Engagement, and Sustainability
Article and discussion about using systems design for premium-first games to achieve self-operatable games without the need for pushing for F2P, hybrid…
May 27
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Antti Kananen
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46. Building a Premium-First Game Model: Systems Design for Longevity, Engagement, and Sustainability
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45. Blending Vectors: Designing Games at the Intersection of Campaign, Mixed, and Multiplayer Modes
Article and discussion about blending campaign, multiplayer, and mixed gameplay modes / progression vectors together to create unseen modern…
May 27
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Antti Kananen
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Games Alchemy by Antti Kananen
45. Blending Vectors: Designing Games at the Intersection of Campaign, Mixed, and Multiplayer Modes
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44. Mass-Scale Monetization in Mass-Scale Games
Theoretical article and discussion about mass-scale monetization for mass-scale games, and their theoretical directions beyond current design solutions…
May 13
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Antti Kananen
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44. Mass-Scale Monetization in Mass-Scale Games
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43. The AI-Accelerated Game Maker: How AI Is Redefining the Roles, Teams, and Talent Behind Games
Article and discussion about unlocking multidimensional creativity with AI.
May 8
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Antti Kananen
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Games Alchemy by Antti Kananen
43. The AI-Accelerated Game Maker: How AI Is Redefining the Roles, Teams, and Talent Behind Games
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April 2025
42. Matchmaking: The Hidden Engine Powering Game Economies and Player Joy
Article about matchmaking and its importance for game economies and player enjoyment.
Apr 29
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Antti Kananen
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Games Alchemy by Antti Kananen
42. Matchmaking: The Hidden Engine Powering Game Economies and Player Joy
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41. Manipulator Mechanics: New Frontiers in Game Systems
Discussion and exploration about new types of "modern" Manipulator systems in games.
Apr 24
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Antti Kananen
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41. Manipulator Mechanics: New Frontiers in Game Systems
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40. Beyond Battle Passes and Gacha: New Innovative Retention-Driven Monetization Models
Exploration for new innovative retention-driven monetization models beyond battle passes and gacha mechanisms.
Apr 1
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Antti Kananen
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Games Alchemy by Antti Kananen
40. Beyond Battle Passes and Gacha: New Innovative Retention-Driven Monetization Models
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