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Ramin Shokrizade's avatar

This really reminds me of the designs I built for Civilization Online for 2K in early 2013. Each person was a civilian in a Civ-like open world country, and could prospect, farm, mine, craft, research, etc and level up in those skills while also building infrastructure. Each person would be a living member of the country's supply chains. I had all countries slowly progress through 4 technology ages, with smooth transitions so you might have tech level 2 stuff being done before tech level 1 stuff became entirely obsolete.

Nations could build equipment and eventually war machines and vehicles to engage in warfare with other countries. The constructs would each be manned by a player. Countries would advance and compete for perhaps 6+ months. I talked briefly about why the game got killed (mostly by me) in various places, like my recent post #118.

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