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Ramin Shokrizade's avatar

Some time in the next week I intend to publish rules for improving large online strategy games, and there I will talk a lot about how the F2P model is incompatible with that genre because it leads to people multi accounting on a map. Making players pay up front to be on a map discourages multi accounting and also discourages people from joining then dropping out due to sunk cost fallacy. These games can run for days, weeks, or even months so the value can be very high for the player, justifying the fee while protecting them from exploits.

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