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Ramin Shokrizade's avatar

I'd say the most productive time of my life was when I was working at Wargaming. I was able to blast out complete econ/meta designs and business models in just a few months on titles like World of Tanks Blitz and World of Warships. It was hard work but it was so exciting to build such great games in short periods of time that I felt energized by the work.

But I was working directly under "Serb", one of the original founders of Wargaming, and the original designer of World of Tanks. We got along great and he would even lend me his flats when I was deployed to Minsk or Saint Petersburg. I think the reason we got along so well was because Serb is a nuclear physicist. So he thinks like a scientist and welcomes the application of science to the products made by his company. Non scientist nationalists objected to so much access to an American, but in the 2 years I had before they convinced the other founders (behind Serb's back) to lay me off, we did some amazing work.

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Ramin Shokrizade's avatar

I think your suggestions are all positive and constructive. The primary barrier in corporate environments, and in the gaming/movie industries in particular are the creation of monocultures that prevent diversity of thought (regardless of DEI checklists that don't include thought diversity) and lead to what we've recently been calling "toxic positivity". Which, forcing everyone to agree with the leader harkens back to books like "1984" by George Orwell. But the dystopias he warned about have become commonplace and prevent divergent or creative thought.

Since studios are generally populated by non scientists, this also prevents the hiring of scientists in studios that have the budgets to best make use of them, and who's products are hard capped in quality/efficacy due to a lack of scientific understanding regarding both their product and the consumers that could potentially buy them.

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